The anti-walkthrough

What if you didn’t need to mod and record video to tell a new story in videogames? What if you could just play it in a different way? The Escapist has a new article on “Mis-adventures in role-playing“…

“one day we had so many [ plot-bending tactics for Ultima ] that I just had that sudden intuitive leap and thought, “Hey! I wonder if I could make a walkthrough based on these…?'” With that epiphany, the anti-walkthrough was born. […] the brothers discovered that they could manipulate the entire game storyline […] Having found ways to break everything, the brothers began to put the pieces back together in new and unusual ways.”