To celebrate the 2001st post on the MyClone blog, what better than a pleasing little low-poly 16k personal spaceship? From a Blender model by Amiacs, converted for iClone 5…

To celebrate the 2001st post on the MyClone blog, what better than a pleasing little low-poly 16k personal spaceship? From a Blender model by Amiacs, converted for iClone 5…

3D Artist magazine has a competition to win the entire iClone Pipeline.
There’s trouble in the big-budget VFX industry, it seems. To put it simply, the big Hollywood studios are not paying the visual FX houses what they’re worth, or what they need to survive.
A cool film with lots of animation, which imagines a world in which Google Glass is everywhere…
New free FBX exporter (with rigging) for the free MakeHuman body creation software. Also of note is that MakeHuman has switched to a CC0 licence.
There’s a new real-time plugin for Adobe After Effects (Adobe’s motion graphics and FX flagship software) that uses OpenGL and OBJs. The 3D World magazine review of version 1.0 found Element 3D workable but a bit rough around the edges, and it seems you have to retexture your all objects by hand once they are imported (ugh!). But Element 3D 1.5 now has a…
“Real-Time Glow engine that allows you to add glow directly to illuminated materials or even image highlights. It’s extremely fast and offers even more realistic results than just using the standard Glow Plug-in.”
Real-time OpenGL shadows are also promised for a future release…
“Creating OpenGL shadows is not a trivial thing but we are experimenting with several innovative & hybrid solutions.”
This blog just rolled over the 1 million post views mark! Currently “1,001,230 post views”.
“Cathedral of the woods”, by Stefan Haberkorn of Germany. Made in real-time with Lumion…
Smith Micro has announced its new motion comics production software is set for release very soon.
A nice short introduction to writing Web series from one of the pioneers, as a free podcast. YouTube may be a bit of a sprawling mess, but I’m not sure I like the idea of the rush to “TV-ize” it. When you think of it, the bulk of YouTube starts to make historical sense when you understand it simply as a revival of the old music hall “specialist acts” and the end-of-the-pier “variety” shows — the wild and whacky performing animals, clowns and comedians, slapstick, dancers, magicians, singers, jugglers and tumblers, puppetry (machinima), etc that we thought we’d lost. They’re all there, in a new digital form.
[ Hat-tip: Wolf & Dulci ]
DepicT! 2013: the Super Short Film Competition. Create a 90 second masterwork. Deadline: 8th July 2013. £1,500 prize money, a national broadcast slot on the UK’s Channel 4, valuable industry exposure, and other exclusive prizes. All production techniques are welcome, including animation. Free to enter.
New markerless facial mocap software, Faceshift…
Note that it also captures and translates the subtle eye movements, which are so fiddly to animate by hand but which really bring the face alive. Sadly, it’s industry-aimed and thus currently too expensive for most people.
A two-hour compilation of the Nvidia PC benchmarking test-runs over the years, providing a visual history of the capabilities of real-time game engines over the years…
iClone 4 Pro, free on the cover-disk of 3D Artist issue 51.
Video demo of the new Chinese Riverside Town set for iClone…
Interesting developments in automatic storyline visualisations. The experimental Mythology Engine was…
“a [BBC] prototype exploring new ways of telling stories on the web. It began as an experiment to bring storylines from Doctor Who to the web. Rather than create a basic page for each episode and character in Doctor Who, the Engine allow[ed] the storyline to be described using an ontology. This storyline can then be presented either in a linear way, mapped to the traditional TV structure of episodes and series, or [extracted] to let you examine a single story arc within a complex narrative, for example. This is particularly interesting when considering the time-travelling escapades of the Doctor. His stories can be viewed at in linear time, or as they are presented in an episode, for example. [...] The team demonstrated this as a proof-of-concept by modelling some EastEnders stories and loading them into the Engine with a different visual treatment. There are many remaining challenges: how do you present cliff-hangers or uncompleted storylines without giving away the ending before broadcast, for example? Our colleague, Paul Rissen, investigated this in a follow up project called StoryBox ["which was essentially the next iteration of the Mythology Engine", says Rissen].
Although someone must be pretty dumb not to be able to follow the plot of Doctor Who — and isn’t one of the pleasures of Doctor Who working out all those extra little fan-bits of who-what-where backstory, afterwards? But as a generative comic-strip software, it sounds interesting.
Another such early automatic story visualisation engine is StoryVisualizer from France.
Free retro-style Disney short, in deliciously misty CG black-and-white…