SIGGRAPH 2010 Computer Animation Festival – open for entries

SIGGRAPH 2010 Computer Animation Festival — entry deadline 19th April 2010. The event will apparently be open to the public, as it was last year, should you wish to brave a visit to Los Angeles in August. Note category nine: “Real-Time Animation”. Although, judging by the 2009 trailer (below), that appears to mean: ‘game-engine -rendered real-time cut-scenes from major retail games’ rather than iClone movies?

“Nice doggie… sit! roll! er… super-bark?”

Free quadruped motion-capture files seem to be a bit of a rarity. But the non-profit Motion Capture Club’s free dog motion-capture files are, amazingly, available in iClone format. The Trailers’ Park has kindly converted the files to .iMotion, although they’re also available as normal .bvh files in case you need a custom import to iClone. Keep in mind that these appear to be royalty-free only for non-profit use — you can’t make a commercial dogimation in iClone using these files.

The Trailers’ Park also has the free Carnegie Mellon motions, this time in .vns iClone format. Over 2,500 human motions are grouped in the following categories….

The Carnegie Mellon video-preview catalog is online here, and the files are apparently free for any use — there’s no Creative Commons licence restricting you to non-profit use. The Poser conversion of the same animations apparently have occasional problems such as lifting the character off the ground, jitter, and skewed hands and feet — that might just be a “Poser thing” (it loves to mangle things on import), but perhaps expect to find similar errors in some of the iClone conversions.


OpenGameArt is a new website to me, but it seems to have some very useful goodies on it for iClone users. All items are Creative Commons, and all models are stupendously low-poly.

Like this new 32-object sci-fi ‘interiors’ prop pack. It imports into 3DXchange as a single 788kb .obj (at an amazing 8,000 polys for the entire set!). Then you have to “deselect all”, and re-select the exact prop you want, then export to a .vns  Texturing is up to you, too. It’s all a little fiddly, but because these are Creative Commons there’s nothing to stop someone from importing, texturing, maybe adding a few walls and screens, and then putting them all into a free iClone project file.

OpenGameArt also has audio FX, textures, even things you’re certainly not going to find on 3D Warehouse — like rigged characters and facial animations. Some items are in the Blender .blend format. (inc. a basic Blender biped rig), and open in the free Open Source Blender software.

But even just for simple props, there are some nice items here. Such as this “old oak tree”, as an .obj with three textures…

The site is currently seeking to raise money via donations, to pay for the commissioning of items such as higher-poly bone-rigged 3D humans. Which would then be given away free, under a Creative Commons licence. But presumably these would still be game models, and thus may still be suitable for export from 3DS Max to iClone.