Free standalone OBJ/3DS to FBX converter

Autodesk (owners of Maya and 3DS Max) have a free standalone FBX Converter

“Transfer project data from one application to another quickly and easily with the FBX Converter. This utility lets you convert OBJ, DXF, and 3DS files to and from the FBX format.”

All the old forum and blog links I found to it were broken, but the link above works.

It also seems to support the Collada .dae format. However, conversion of a Spore .dae file to .fbx appears to result in the mesh getting lost and just the bones remaining (at least, this is what loading it into 3DS Max reveals). This is probably why, when a Spore .dae file to .fbx is imported into 3DXchange, there appears to be nothing at all in the 3DXchange viewport?

Could be useful for those tough .3ds files that iClone‘s 3DXchange utility has problems with. Also potentially useful for quickly getting those pesky old .dfx files into a format that 3DXchange can read (at least if you have the iClone v4 Pro version).

6 thoughts on “Free standalone OBJ/3DS to FBX converter

  1. Ha Ha! Nice April Fools joke there with the LOLcat application, had me fooled for a bit there!

  2. Pingback: A viable 12-step Spore to iClone pipeline « MyClone : iClone & anymation

  3. A bit of an update on this. It’s managed to mangle everything I’ve thrown at it, so far. It may be useful for something, but I’ve yet to find it useful for converting stuff for iClone.

  4. It doesn’t seem to be able to convert .max files… which most models coming out of 3D Max are in. Anyone have any other converters in mind?

  5. 3DS Max files can’t be converted directly, and the FBX Converter application is not designed to convert them. Such files are just containers – much like iClone’s .project files or Blender’s .blend files. You would first need to open the file in 3DS Max, then export in a more portable format.

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