Animator Cathy has an excellent new tutorial on how to use glow maps in iClone, to simulate glowing windows and lamps at night. Instead of fiddling, as I’ve been doing, with positioning glowing planes and primitives, Cathy shows how to directly edit a model’s texture-map…
Ryzom floating port at night, 100% iClone render (no Photoshop): Click the picture for a larger version.
The fog and masking of the sharp sea-sky boundary is done using the Ryzom fog-layer that was in my recent 2D Ryzom assets pack.
My fifth (and probably final) pack of props exported from Ryzom. It includes some floating “mushroom trees” that are apparently supposed to sit in and around the Ryzom floating village. Also some non-animated jellyfish that might come in useful for the same scene.
Download here (5.5Mb, .zip file). Creative Commons Attribution, ShareAlike.
Those planning to work with the floating village prop and accessories might also note that it seems the “sky barge” (see my Ryzom pack one) was meant to be a water-barge…
Another iClone-converted interior for the Ryzom floating village. This one is more domestic in nature, and includes a hammock. There’s also a close-in backdrop prop, if you want a particular window view without a lot of stretching of the image used. Creative Commons Attribution, ShareAlike.
Download here (3Mb, .zip file)