Earth Spirits for iClone pack

The Ryzom “Earth Spirits” Pack for iClone 4.

This is a pack of animated characters I converted for iClone from the open source release of the MMO videogame Ryzom. Thanks to the Ryzom team.

Free! Creative Commons Attribution, ShareAlike.

Install Instructions:

Highlight and copy the folder “Earth Spirits” to…

   C:\Users\Public\Documents\Reallusion\Custom\iClone 4 Custom\Character

Then double-click to open the folder “copy_these_folders”. Highlight the five sub-folders you’ll find, and copy them to…

   C:\Users\Public\Documents\Reallusion\Custom\iClone 4 Custom\Motion

Use Instructions:

Access the animations via right-clicking on a character and choosing “Perform”. Or just drag-and-drop. The Wood Spirit has no animations (there were none).

All characters can also be animated via the Motion Edit option. But in most instances you can only navigate the skeleton via the skeleton tree, rather than by double-clicking on the characters themselves.

Some animations may need refining. I had a particular problem with one leg going rigid when packing more than one animation into the original Max files for FBX export. You can see this in the Stone Spirit walk cycle, for instance. The Night Spirit limbs intersect on some animations, and his whiskers fly around too much.

If you don’t like my division of the animations, then my original converted animation-bearing FBX files are included along with the required textures.

Suggestions:

Add a glow map to the Fire Spirit, and use it against a dark background.

The Gibbai (aka Night Spirit) and Fire Spirit look best against dark backgrounds, which also helps prevent opacity fringing problems.

Add a glow map to the horns of the Wood Spirit.

The Wood Spirit is supposed to have a swirl of animated leaves around the tail/roots. Try adding a particle effect there.

These characters are very low poly, so you can have a crowd of them in a scene.

Extra, different, textures for some characters can be found in the textures folders. Drag and drop them onto the relevant character in iClone. You may need to slide their opacity map strength to zero after application.

With some colour changes to the Wood Spirit texture (which you’ll have to do yourself in Photoshop), the Wood Spirit could also become a Water/River Spirit.

Rights:

Please give the Ryzom creatives a credit if you use any of these in your movie. All characters are Creative Commons and thus royalty-free, and in this case they can even be used in commercial or prize-winning competition films. They’re “sharealike”, so if anyone asks you for a copy of the character in your film, you should offer to freely share — please point them to this blog post.


Download here (28Mb, .zip file)

Click on the pictures for larger versions:

  

 

 

Speaking of Animation: new podcast interview

Speaking of Animation has a new free podcast: a 55-minute chat with Chris Sanders and Dean DeBlois of How to Train Your Dragon (55Mb)…

“We talked with them about story structure, design, cinematography, character animation, directing, and much, much more.”

Warning: plot spoilers start at around 15 minutes in. Some very interesting lighting discussions from 42:00 minutes onwards.

Original concept artwork for How to Train Your Dragon.

MachinExpo 2010 newsletter

The first MachinExpo 2010 newsletter, handily translating the blurb and links into different languages — so you can send the news around the world. No Japanese version, so I’ve had a go at making my own translation…


マシニマ万博映画祭は2010年11月発生します。

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お送りくださいしてフィルムを送ってください:2010年8月31日です。