I lived on the Moon

Finalists announced for the Saatchi & Saatchi / Aniboom “Nothing is Impossible” competition.

All wonderful, but I suspect there may be a reason why Spain-based Yannick Puig’s “I lived on the Moon” is first on the list. Amazing work. Winners will be announced 24th June 2010.

Hi-res version of “I lived on the Moon” here, and scroll down for the “making of…”.

I’d love to see an invitation to major poets to add their own words and narration to the best of the music-video animations such as this, drawn from the years 2000 – 2010.

Vault Archives

Composer Mark Morgan is kindly offering 24 tracks of his finest dark ambient music for free. The album is the music from the first two Fallout games, remixed and remastered in full-spectrum gorgeousness.

It also appears you’ll be OK to use the music, with a credit of course, in your personal non-commercial animations. Since the album’s Aural Network page says…

“This music is for non-commercial use only!”

It’s probably best to abide by the above statement, even though Archive.org lists the album as “Creative Commons, no rights reserved”. There’s no licence information in the .zip file. You don’t want to be tangling with lawyers from Bethesda or Interplay or anyone else who thinks they own bits of the disputed early Fallout games.

If you’re looking for quality moody background music from a horror / thriller / eerie short, this is it. Or dungeon/monster scenes in a fantasy movie. There are also some sweeter tracks such as “Dream Town”, and a lot that would suit the “travelling” scenes in a downbeat road movie. Download from Archive.org here (170Mb, .zip file).

DCMF Modding Competition – in depth

The latest DCMF Modding Hour podcast (29th May 2010) uses the whole show to discuss the ins-and-outs of the DCMF Modding Competition. This could be useful for for those still considering if they want to spend eight months learning to make and animate a character with Blender. The team are going to use The Movies template as a starting point, it seems. But even if you opt to use Blender 2.5, you shouldn’t have any problems exporting the character and its animations to an FBX (and thus to iClone) by the time the competition ends.

Registration deadline: 30th June 2010.