Sintel characters

The Sintel/Durian team are putting the finishing touches to their Blender 2.5 animated movie, for premiere in Amsterdam in early September 2010…

As you’ll know, it’s an open movie — which means the public get all the art assets, models and animations for free under Creative Commons. These are some of the characters we can expect…

However, I’m hoping they’ll be easier to convert for iClone than the Elephant’s Dream, Big Buck Bunny and the Yo! Frankie characters — none of which I’ve ever had any success converting to a viable FBX file. I’m hoping that the new Blender 2.5 will help, in that respect.

UbiArt UK demonstrates its Framework

UbiArt UK demonstrate their Framework tool (not available to buy, it seems) for silhouette films and games similar to Patapon

It looks like the software is storing a new layer each time the pen hits the pressure-sensitive surface or when the artist clicks a USB switch, automatically cleaning up each per-layer object, then probably linking the drawing to the objects in some way. So that when you click on a part of the original drawing, you can quickly swop it with a cleaned element and then rig it with a bone. I’m guessing you could probably do something similar with Toon Boom Animate and Photoshop, but it might not have the same speed and ease-of-use?