Geraldo in Stockholm has a new Muvizu blog, with some ideas on the place of scriptwriting in the workflow.


Creating memorable characters

New article in Computer Graphics World magazine, on how games developers are adding character traits to models to create memorable and individualised characters…

“As Poznanski notes, good game characters need a tasteful balance of clean, simple shapes, complemented with meaningful details, which weren’t added just because there was empty space on a normal-map texture. He adds that it is important that even when players are squinting their eyes, they still clearly ‘get’ the distinctive features of the model, including the character’s silhouette, props, and attitude.”