Kinect as mo-cap / model-making tool?

$2,000 for a set of open source drivers for Microsoft’s Kinect, so anyone can run the thing on all kinds of different computer systems. The money has been put up by the guy who runs MAKE magazine. He says…

“It’s amazing hardware that shouldn’t just be locked up for Xbox 360. Its ‘radar camera’ being able to get video and distance as a sensor input from commodity hardware is huge.”

So the potential is there, once it’s open source, to maybe use it as a “3D object capture and file output” tool (although stuff has to be 8 feet from the cameras)? And/or as an affordable ‘no-dots’ motion-capture tool for full-body animation?