The newly updated iClone 5 online help is now available. Type “(New for 5)” (inc. brackets and quote marks) to get a list of the 94 new help topics added for iClone5. In fact, I’ve saved you the trouble. Here are the new pages, directly linked and roughly ordered by type of activity:
ANIMATION:
Puppet to Clip – Basic Concepts
Introducing the Motion Puppet Panel
Introducing the Direct Puppet Panel
Puppeteering Principles for Body Puppet Panel
Puppeteering with an Existing Motion or Pose
Puppeteering Principles for Face Puppet Panel
Masking Puppeteering and Multi-Layer Recording
Matching Walking Loop to the Transformation Distance
Slider Control and Mouse Control
Defining Custom Motions with the Parameter Sliders
MOTION LAYERS:
Setting Default Keys and Resetting Motion Layer Keys
Fixing G3 Motions for G5 Character
Using the Edit Motion Layer Panel
Layering Motion Layer Keys to Existing Motions
Introducing the Edit Motion Layer Panel
Producing a Custom Pose or Key-frame Motions
REACH TARGET:
Introducing the Reach Target Panel
Character Contacting with Targets
Keeping Original Poses or Motions
Controlling the “Look At”, “Reach” and “Path” of Character, Camera, and Props
TIMELINE:
Removing Motions of Body Parts
Adding or Modifying Lip Synching Keys
Creating and Saving a Unique Pose
MOTION CAPTURE:
Using the Mocap Device Plug-in
Installing Mocap Device and Plug-in
LIGHTS:
Increasing Light Contrast with Multiplier
Activating the Stabilized Shadow Map Feature
TOON SHADERS:
CAMERAS:
Offsetting the Line of Vision of Camera
PROPS:
Controlling the “Look At”, “Reach” and “Path” of Character, Camera, and Props
Using Follow Path Feature with Dummy
Offsetting the Line of Vision of Camera
PHYSICS:
Advanced Settings for Simulating Physics
Using Soft Body from the Library
Baking Animation Clips from Physics Simulation
Stiffness, Bending Constraint and Solver Iterations
The Basics of Soft Body Simulation
The Basics of Rigid Body Simulation
Using Rigid Body from the Library
Solver Iterations and Collision Margin
Connecting Key Frame Animation with Physics Simulation
Pressure and Volume Conservation
PROJECTS:
Hey, thanks for putting these all in one place!
Thank you! This is very useful and much appreciated!