The DAZ Studio guys appear to be genuinely fixing the ‘Genesis figures to Poser’ gripes that many Poser users have been expressing. Here’s their new tutorial on porting DAZ Genesis figures such as Victoria 5 to Poser (only the latest versions of Poser). It seems quite clear and simple…
DAZ forum officials also say that… “All download versions of DAZ Studio will have access to the CR2 Exporter.” and that “The CR2 exporter will be built in to all download versions of DAZ Studio… not a[n additional] purchase.”
For those thinking this could be a pipeline by which to ‘bake in’ morphs and thus get morph-retained DAZ figures to iClone, think again. Last time I looked, Poser didn’t allow export of its figures as FBX files.
Victoria 5 for DAZ Studio is available to buy now, although only on sale to the DAZ Platinum club members until 31st October 2011 — after which V5 is presumably on sale to all comers.
“Victoria 5 works natively in DAZ Studio and can be exported via FBX and Collada to other 3D tools such as Maya, Max, Poser, Zbrush, and more.”
She’s the flagship Genesis character, so it will be interesting to see if the Genesis morphs that shape her — and her zillion-and-one variants — are passed to iClone in FBX exports. With the old V4, the shaping morphs had all been junked by the time the model was in 3DXchange 4 Pro, and no matter what fancy character you had all you always ended up with plain vanilla V4 in iClone.
I must say that DAZ’s offical V5 FAQ doesn’t shrink from quickly making what might seem to some to be an appeal to the dubious end of the virtual babes market…
“Interested in a new set of Young Teen females? Blend Victoria 5 with the Genesis Kid shape and create your own squad of high school cheerleaders.”
The Pro version of V5 comes with… “Geo-Grafted Genitalia”. Euew….
NaturalMotion has dropped the price of its pro game-motion software Endorphin 2.7 from a humungous $10,000 to “just” $999. The offer is only open until 31st October 2011. If you want to try it out, they also have a free Learning Edition which is export-disabled.
Here are Mike Aparicio’s instructions for using Endorphin to create BVH iClone animations, copied from the Endophin message boards…
1. Start Endorphin
2. Delete default character
3. Create a new character using the character template “EyesJapan” located at:
C:\Program Files\NaturalMotion\endorphin 2.5.2\Resources\Characters\Custom\
4. Apply and or import the motion you want to send to iClone.
5. Simulate it for its complete range.
6. Export BVH file Enabling Auto Motion Transfer, using the target reference:
C:\Program Files\NaturalMotion\endorphin 2.5.2\Resources\Characters\Custom\EyesJapan_ref.nm c
7. Now you are ready to open iClone Motion Converter 3.0 program.
8. Load in the just created BVH file.
9. Select the Default Profile. Launch the Profile Editor. In the Profile Editor ensure all items are set to 0 (Zero), except for Lfoot and Rfoot which SHOULD HAVE ROTATED THE X AXIS BY 60.
10. Hit the convert button! Then Save and transfer the converted motion to iClone!
theBlu — an entire ocean simulation available online. That is such a fab idea. We really need a good ocean sim. The best has so far been confined to the Wii ghetto (Endless Ocean) or to the naff ‘screensaver’ format. What’s nice about theBlu is that it’s a global open crowd-sourced project led by artists, software engineers at MIT, and CG animation experts around the world (that’s you!). The aim is to make a computer simulation of the entire ocean — habitats, ecosystems, marine species and more — that’s available online. Currently in beta. Sales of “premium” fish will raise money for ocean preservation charities.