Eye of the Storm

Philip Kang’s new 22-minute “filmed in-game” machinima, Eye of the Storm. Yes, it’s Halo, but is miles better than 99% of such stuff, especially in voice-acting and editing…

He reports on just how difficult in-game film-making is, when done properly…

“Each shot took an average of 5 hours or more to capture. The first 2-minute scene is made up of around 55 unique shots. That means it took approximately 275 hours to capture the shots for that scene alone. [the] AI had to be painstakingly manipulated to set up most of the scenes. It required over a hundred play-throughs just to stage the action required, not including blown takes. […] The camera had to be controlled in real time, without any coordinates or keyframes, and, in almost all cases, without any parenting or targeting options. Long story short, it was really easy to mess up when trying to capture the footage. Combine this with the lack of rewind in Halo 3‘s campaign-based saved films and you have a recipe for rage-induced, controller-tossing disaster.”