Put your DAZ Gorilla on an iClone diet

Interesting demo of a DAZ Gorilla character converted for iClone…

Panthar writes…

“The texture for the single map is only 256×256. I’m sure if a higher resolution was used a better quality output would be attained. The single map faced model loads quickly and does not bog down output or operational editing like the multiple map model has a tendency to do in project building.”

Presumably this single map was made with the Texture Atlas feature in the Digimi Game Kit plugin for DAZ Studio 3 (not yet available for version 4, the last time I looked), then shrunk with Photoshop. Massive 3000px or even 4000px textures are often one of the main problems why DAZ FBX conversions refuse to load up in 3DXchange, even when the polys in the model have been decimated by using the Decimator in the Game Kit.