It’s always good to see another art-game come along. The art-game for 2012 looks like being Peter Konig’s Mothhead which is due to premiere at GDC in early March. It’s been made with the free / open-source Unity game-engine — the same powerful real-time engine that iClone is rumoured to be going to link up a production pipeline to in 2012. Konig was the lead sculptor / monster-designer on 2011’s pre-production visualization sessions for H.P. Lovecraft’s At The Mountains of Madness, and has teamed up with Massive Black to make his game…
“Based on the eerie mixed-media sculptures of Hollywood maquette maker and concept artist Peter Konig, Mothhead is an art game that defies easy categorization. Made in collaboration with Unity, creators of the artist-friendly Unity 3D game-engine, Mothhead stars an unlikely hero — a bizarre, alien-like creature with a moth for a head.”
Mothhead will be able to take advantage of the graphical goodies in Unity 3.5 (now in public beta, and looking like it’s kicked Blender’s game-engine into oblivion), such as…
* a new Particle System.
* “high-performance automated path-finding and crowd simulation for characters”
* “new linear space (gamma correct) lighting and HDR rendering”
* “brand new multi-threaded renderer”
* Google Chrome Native Client deployment (play the game in real-time, in your Web browser, without plugins)
All of which may (hopefully) become available to iClone users to render their scenes in, before too long?