Poser OpenGL real-time render test

Update: I now have a dedicated Poser Pro blog!

A quick real-time OpenGL test with Poser Pro 2012:

Subject ~ DAZ Enchanted Forest scene, with its Dappled Light preset and one character added. No shadow under the character, as he was just hastily plonked into the scene.

Size ~ All done at a viewport size of 1171 x 938px.

Graphics card ~ an old Nvidia GeForce 9600.

1. Instant, genuine real-time. Below is a screenshot of the OpenGL preview in the Poser Pro 2012 Viewport, with all Preview settings at max. The Viewport was a little sluggish (probably due to the size of the scene…), but was acceptable to work with for scene composition. Note that there are “jaggies” on certain small parts of the picture. “Jaggies” seem to especially affect characters and clothing. But, despite this, one could certainly use such a screenshot of the real-time viewport as a 2D iClone backdrop…

If you were using Poser’s OpenGL real-time view to make a quick 2D backdrop for iClone, without characters in the scene, then jaggies would likely not be a problem once your film hits the video compression stage.

2. 26 seconds. OpenGL preview as before… but this time rendered out to a file. Again, with all preview settings at max. This is essentially the same as the real-time preview, but slightly darker and it gets rid of the jaggies and does so consistently and smoothly. Adding this anti-aliasing is presumably what adds 25 seconds to the render time…

3. Six minutes. Rendered ‘properly’ in Poser’s Firefly renderer, which was set three steps up from the most basic Auto settings, and with displacement maps deselected. The picture now has lovely shadows and play of light, although the ferns have lost all leaf-detail and become rather muddy…

By comparison, here’s the same scene + lighting preset, seen in DAZ Studio 3’s OpenGL real-time preview render…

This would seem to confirm the review quoted in my previous post, saying that Poser 9 / Poser Pro 2012’s OpenGL real-time renderer is clearly of a better quality than that of DAZ Studio. However, the rider to that is that DAZ is able to display in genuine real-time with the jaggies beautifully smoothed out (although you wouldn’t know it from the above picture), but Poser can’t yet do this. But… if you can stand to wait 30 seconds or so for a render, then Poser will now give you a superior OpenGL picture than you would get from DAZ. I also made some character renders that confirmed this point.

New! I now have a dedicated Poser and DAZ blog!

Review of the OpenGL real-time previews in Poser 2012

Update: I now have a dedicated Poser Pro blog!

An interesting in-depth review of the new Poser 2012, by a genuine long-time user who writes clearly. Most interestingly for us real-time 3D people, the review starts off by detailing the real-time capabilities (and glitches) of the software…

“The OpenGL [real-time] previews are now much better than before, and I no longer envy DAZ Studio for it[s OpenGL previews]. As a matter of fact, I think the Poser previews are now much superior to [those of] DAZ Studio, because now we can preview soft shadows and ambient occlusion in real time. In some cases the previews are almost as good as the rendered version when it comes to lighting and materials.

You can preview the direct results of up to eight lights in real time, and you can select which ones will be included in the previews, so that you can exclude IBL and specular lights since they will not be visible until rendered anyway. Being able to visualize shadows in real time saves me a whole lot of time when setting up a scene.

[…] some [complex] skin materials […] tend to turn […] into some mushy black or brown. This already happened in Poser Pro 2010 and it’s rather annoying…”

The review also points out that zooming in to preview hair in close-up, in an OpenGL preview, is likely to crash Poser. Real-time OpenGL is also said to have problems with handling transparencies (opacity) on materials.

Although, for making 2D stills pictures for use as iClone backdrops, one could probably work around such issues (have simple skin, paint/paste the hair on afterwards in Photoshop, avoid props with transparencies).

Be aware that successfully running the latest 4.3 version of OpenGL may be dependent on you having a good desktop gaming graphics-card — but most iCloners on desktop PCs will probably already have one, and I read that a lot of the OpenGL 4 features were back-ported to the older 3.3 version (which even my old GeForce 9600 card can run).

Wendy shows you how she paints her pussy

Wendy’s new ‘pussy painting’ speed-run, done in Carrara’s 3D model-painting tool…

If this is the DAZ Millennium Cat model, then the resulting texture should also fit the Clonecat for iClone.

There’s also a handy cat fur tutorial for Carrara, here.

Carrara ($150 Standard, $550 for Pro) is ‘the big sister’ of DAZ Studio, and loads all DAZ / Poser content (though the new support for Studio 4 -specific lights and Genesis figures is in beta until the final version 8.5 comes out).

The Carrara 3D Paint Tool shown above was introduced in Carrara Version 7, and has continued through the current version 8.5 beta, although the 3D Paint Tool only comes with the Pro versions. Although the Paint Tool preview is adequate, the main OpenGL real-time preview of scenes in Carrara 8 is very rough. It’s not at all like the slick near-production level OpenGL you see in DAZ Studio 3 and Poser 2012 — which sadly means that Carrara is still a tool for the sort of 3D masochist who loves struggling with hour-long render times for one small still image.