Path beater

Ray Tracey is a PhD researcher who has been undertaking a series of real-time animation tests this week…

“These tests undeniably show that real-time high-res path tracing of highly detailed and complex scenes is possible today using just one or two GPUs [graphics cards]”


Above: the Brigade game engine with photorealistic lighting and shadowing in real-time, on 2 GTX 580 Nvidia GPUs.