Maya’s Viewport 2.0 as a ‘real-time’ tool

Interesting article on doing “real-time” rendering in Maya, which means… “2 to 4 frames per second” rather than the genuine fluid real-time of iClone….

“Joe Daniels cut render times to 2-4 frames per second on a standard workstation through a real-time workflow that makes use of Maya’s new Viewport 2.0 display.”

Bear in mind he’s only rendering out the animated characters and other moving elements, then using After Effects to composite the character footage over static 2D backgrounds.