iClone 5 cel-shading effect

I’ve been trying to get the best cel-shading effect on the new G5 Characters in iClone 5. Here they are in a simple “in the wild” render…

And this is the characters after applying some of the new real-time render effects, with recipe included. This works with old Trey as well, so it’s not dependent on the characters/props having special materials on them…

The hair is the big problem. We’re going to need special hair for this type of render. With no use of opacity (all polys) and a pre-“drawn” texture. The opacity used on eyelashes is also a problem, but one that’s not likely to noticed at 1280 x 720px once your video service’s compression has done its work.

Big 3000px version of the render…

You can do it in colour, as well — I just like B&W. B&W can also composite better, when blend modes / opacity is used to combine it with a filtered colour render in Photoshop. If you are planning to make comics with iClone, this is definitely an improvement on even the very best filtered sketch/toon-edges effect in Photoshop.

iClone 5 Pro + bonus packs downloading now.

Well, my iClone 5 Pro is downloading now. Many thanks to those who helped defray the cost with donations. The upgrade price for me was actually $118.98 after UK sales tax was added, at $1.50 to the UK pound. £80, basically. UK buyers should convert the online checkout price to dollars, or you’ll get bilked with a silly 1:1 conversion rate. Paying via PayPal is probably also a good idea, in case your credit company charges a fee for dollar conversions.

Slow download? While away the time with the latest Wolf & Dulci Hour iClone podcast radio shows

Toon Shading / Physics machines in iClone 5

Toon Shading preview video in iClone 5. Looking much better than the preview stills…

Be aware that the “toon shaded” version of the Gorf character is only available in the Kinect add-on pack. I’d presume that the mushrooms and acorns are also part of the same add-on pack. To get toon cel-shading of that clean quality seems to require specially-textured characters and props?

Making a cool Rube Goldberg (UK: Heath Robinson) machine with the iClone5 physics…

Now, how cool is it going to be to combine these? To have a video of a real ‘toon machine’ with real physics?