10 reasons not to use Vimeo

Vimeo may have been several miles in front of YouTube back in 2007. Not any more. Yet old prejudices and assumptions persist among digital creatives. So I thought I’d rustle up a quick “ten reasons not to use Vimeo”:—

1. Vimeo is useless for businesses or self-promoting artists who make some money from their work. Vimeo: “You may not upload commercials, infomercials, or demos that actively sell or promote a product or service.” Vimeo content that is any way commercial or promotional in nature seems likely to be taken down without warning. YouTube is generally happy with advertising or promotions, and will even let you run ads alongside your videos and give you a cut of the profits.

2. Vimeo can mangle your video proportions. I uploaded a perfectly standard video size to it, output with a normal codec from Adobe Premiere, and Vimeo managed to distort the proportions on the resulting page. The Youtube version of the same video was perfect, and also looked better.

3. Seemingly arbitrary… “this video is not available” messages, with no further explanations. Possibly they don’t have the super-servers that Google have, leading to outages?

4. You can’t ‘copy-and-paste’ embed their player in WordPress.com weblogs (such as this one), you have to manually paste in the ID code and they type special code around it. Also, since such free blogs sometimes run ads on individual WordPress posts, the Vimeo player can be withdrawn from your blog — Vimeo ban the use of their player on any website that includes any ad of any kind (even Google Adwords). So Vimeo could simply remove the Vimeo videos I’ve posted on this blog, at a whim.

5. Vimeo doesn’t let you skip back and forth in a video until the video has fully loaded.

6. Vimeo can take hours to convert your uploaded video for display to the public. Unless you pay extra, of course. YouTube has greatly improved in their speed of processing the video once it has uploaded.

7. Vimeo has deeply unintuitive page-to-page navigation in its Vimeo groups. And to post a video to a Vimeo group, you have to upload it and tag it all over again. Good luck with that, on a large video file and a minimum-speed net connection.

8. YouTube lets you upload videos up to 2GB, and as many as you want, whenever you want. Vimeo has a 500Mb upload limit per week. Bad luck if your finished HD video is 502Mb in size. Unless you pay extra, of course.

9. Vimeo has been the traditional haunt of pretentious artistes and Apple fanboys. YouTube is the wild Web with its folk-art bizzaro mojo going at full tilt.

10. YouTube now offers everything that Vimeo used to be unique in offering. YouTube is free. It’s fast, even on chunky HD files. And YouTube allows HTML5 playback on all videos, making them suitable for the (Flash-free) iPhone or iPad.

Oh, and Vimeo doesn’t allow videogame footage. ‘Machinima… BAD‘.

Two Face

Two Face is new on BlendSwap, from congcong009. Very low poly prop at just 6k. I’ve included a folder of the textures. Possibly the textures could also be made to fit a standard iClone head?

This looks reasonably detailed in close-ups and could be used for hospital mortuary scenes, grave-robbing / grave-opening scenes, or perhaps just pop it in a jar and have it on the shelf of your mad scientist’s lab or alien museum? Creative Commons Attribution 3.0 License.

Download here

Hexagon beta

DAZ is currently giving away the 2.5 beta of its “easy” 3D modelling software Hexagon. A 78Mb download, and it normally retails at $150. The serial number is only valid until 8th June 2011. I’m not sure if this just means you have to re-download another beta with a fresh serial after that, or if it means that the software is time-bombed and will actually stop working on 8th June.

The interface is certainly friendly. But I’m not sure this is a real competitor to SketchUp, with its vast user-base and army of plugin developers / Google’s huge wallet / Google’s usability experts all standing behind it. There’s no .fbx import or export. iClone-useful export is .obj, .3ds, and an option to send to Daz Studio.